Showing posts with label young people. Show all posts
Showing posts with label young people. Show all posts

Thursday, March 20, 2025

New display by the Children in Care Council

We have recently installed a new display in The Wall @ Create café display space. We are very proud to be hosting the We are… exhibition by the Children in Care Council.

A white cafe wall featuring a range of artworks by the Children in Care Council, with rainbows, animals and flowers a common theme
The We are... exhibition in Create café

We are... features work produced by and on behalf of care-experienced young people from the Wakefield District.

Children live in care away from their birth families for many reasons. This can cause significant trauma and barriers. 

We Are… is an invitation to listen, understand, and stand together with the young people of our care-experienced community.

A child's drawing of a rainbow with the words happiness, nice, peace, love and care written above it
One of the artworks on display

The Children in Care Council:

  • Work with adults to help them understand and support young people
  • Co-produce celebration events such as the Care4Us Awards and Care Leavers’ Week
  • Enjoy a range of participation activities

Get to know the young care-experienced community in their video introducing the We are… exhibition.


The exhibition was first displayed at Anglers Country Park in 2024. A selection of the works is now on display in the Create café in Wakefield One, 10 March to 16 May 2025. 

Some of the photos in the display show the young people taking part in forest-based activities with Countryside Officers. They also planted flowers and created spider habitats.

A framed photograph of a natural spider habitat, with twigs in a lattice around a shrub

A frame containing two photographs of faces made out of natural materials on the side of tree trunks


At Pontefract Castle, the young people worked with our team to design and deliver an exciting escape room activity.

They even created a time capsule that is now buried at Pontefract Castle. It contains a record of the work they’ve done to challenge stereotypes about children in care. When it’s opened in 100 years, people will find out about the young people’s identities, their hopes and dreams. 

A long metal cylinder time capsule in a hole in the ground at Pontefract Castle
The time capsule ready to be buried at Pontefract Castle

During the activities, the group also discuss different topics that matter to them. These include the importance of siblings getting to grow up together and the role of good and bad rules in their lives. 

They made a series of short films exploring these issues:





Watch the full We are… playlist to hear more from the Children in Care Council.

Visit the We are… display in the Wall @ Create Café space, inside Wakefield One, until 16 May 2025.

Fostering Wakefield

Did you know that there is a national shortage of Foster Carers?

When you foster, you don’t just care for a child, you help change their life.

By offering love, support, and guidance, you have the power to create lasting positive impact on their future. Fostering Wakefield are here to support you in every role you take on.

Enquire today at Fostering Wakefield


As a fostering friendly employer, Wakefield Council support our employees to make a difference, enabling them to balance employment with looking after children. 

Nearly 40% of foster carers combine fostering with other work. Those who do, say that a supportive employer can make all the difference. 

At Wakefield Council, we have fostering friendly HR policies for all our foster carers. This includes offering carers flexible working and paid time off for training and settling a new child into their home. 

Being a fostering friendly employer means we can improve support for staff, making workplaces friendlier for foster carers, benefiting the children in their care and also making it easier for people to consider fostering.

If you want to know a bit more about fostering with us, get in touch with the team: fostering@wakefield.gov.uk

Tuesday, April 18, 2023

Richmal Mangnall: Q&A

In this guest blog, artist Guy Schofield talks about Richmal Mangnall: Q&A, a new display exploring Richmal Mangnall's life through digital art and AI. The display was co-created with a group of young people over a series of digital arts workshops. 

Read on to go behind the scenes - and see what ChatGPT has to say about the future of education!

Part of the display Richmal Mangnall: Q&A at Wakefield One. This part focusses on the painting of Mangnall and some of the young participants' work


This exhibition is about the life and work of Richmal Mangnall, a schoolteacher and writer who became headmistress of Crofton Hall School in 1808.

Richmal Mangnall (1769-1820) was originally a pupil at Crofton Hall school and became a teacher there in the 1790s. As well as teaching hundreds of young people, she also wrote the textbook Historical and Miscellaneous Questions for the Use of Young People. At first, the book was just intended for use at the school in Crofton. However, it went on to become an influential textbook used at schools across the country. By 1857, it had reached 84 editions. ‘Mangnall’s Questions’ was referenced by many influential writers and social commentators, including Charles Dickens, Elizabeth Gaskell, and James Joyce. 

The book was made up of a series of questions and answers in which Mangnall covered geography, science, literature and religion. This might seem strange to us now but in the late 18th century, learning by rote (memorising facts and figures) was a common way of educating young people.

In this project, a group of young people from Wakefield and surrounding areas worked with artist Guy Schofield to think, talk and make art about Mangnall’s life and ideas. We thought about how the concept of asking and answering precise questions and answers connects with the modern world, especially in fields such as education, coding, and AI. We also discussed how women’s roles have changed in teaching and learning since Mangnall’s time. Over several sessions we made digital artworks using a range of different techniques.


Guy Schofield helping a young participant at one of the digital arts workshops. There are printouts of information next to them, including an image of Richmal Mangnall
Guy Schofield working with the young participants at one of the Digital Arts Workshops

Session 1: Saturday 7 January 2023

We started the project by talking about Richmal Mangnall’s life and work. Mangnall became a teacher at a time when women were expected to take care of children and the home. Very few women were able to work in professional jobs and teaching was one of the few careers available to them.

We also talked about Mangnall’s Questions and how learning by rote compares to the young people’s experience of school. We thought about fields where precise questions and answers are still very important, such as coding.

After discussing the idea of learning by instruction, we wrote programs to instruct a computer to draw digital self portraits. Each of the lines and shapes in these images is defined by a line of code. Some of the images relate to ideas about education and Mangnall’s life. Others represent objects we felt were significant to us. For example, Evie chose to experiment with abstract shapes, while Owen made an image of his PlayStation 1.  


A series of pink, green and blue abstract shapes on a dark red background
Evie's digital artwork experimenting with abstract shapes.

A series of shapes used to create the image of a PlayStation 1, grey on black background
Owen's digital artwork of his PlayStation 1.

Session 2: Saturday 21 January 2023

Following the work in the previous session, we thought about how questions and answers are important in different types of programming. We rewrote a slitscan program in the programming language Processing, to store images of different sizes. Slitscans are long-exposure images in which a moving line of pixels is recorded over time. The young people captured slitscans of objects from Wakefield Museum including several relating to Richmal Mangnall’s life.


A slitscan image of the Cameron motorcycle, with parts of the bike repeated out of sequence
A slitscan image of the Cameron motorcycle built by Amy Gill's father, on display at Wakefield Museum

We also talked about art in Mangnall’s time and how important people were celebrated through statues and paintings. We used the photogrammetry app Polycam on a mobile phone to make ‘virtual statues’ representing ideas from the workshops. Photogrammetry involves using a computer to make 3D models of objects from hundreds of photographs. Archaeologists and engineers use photogrammetry to make accurate digital measurements of landscapes and objects. We put the statues into a virtual art gallery using 3D software Blender.


A virtual statue of one of the young participants, sat reading a book, on display in a virtual art gallery
A virtual statute of one of the young participants created in Polycam, on display on a virtual art gallery

Session 3: Saturday 28 January 2023

We started the session talking about how Artificial Intelligences such as DALL-E and ChatGPT are in the news at the moment. Artificial Intelligence (AI) is being used more and more in a range of technologies, from social media to medicine. We experimented with two different AIs to make artworks.

We asked OpenAI.com’s DALL-E2 to make images relating to Richmal Mangnall and the themes of the exhibition. The images produced by AIs are based on a limited understanding of the world and often include nightmarish misunderstandings of the shapes of objects. We asked DALL-E2 to make images from the following prompts:


A digitally created image of a dark yellow book with a title 'Whis Ho Monas The Wastass???', with an illustration of a young person looking somewhat confused
DALLE-2's image from the prompt 'The cover of the book 'Historical and Miscellaneous Questions for the Use of Young People''

A digitally-created 'watercolour' with a series of children seated in rows in an historical classroom
DALLE-2's image from the prompt 'Crofton Hall Schoolroom from the 18th century in watercolour with students including one wearing a dunces cap, with no teacher'


We also tried to make DALL-E2 create an image of Richmal Mangnall by describing her in prompts. We found that the AI assumed that Mangnall was male, which showed how AIs can reproduce the biases and prejudices in the information they work with.

A digitally-created 'oil painting' of a white male figure, in a suit, with a moustache trying to escape his face
A DALLE-2 image responding to the prompt 'Richmal Mangnall', and assuming she was male

A digitally-created 'oil painting' created by prompts trying to recreate the oil painting of Mangnall. It shows a female figure in a similar white dress and cap to Mangnall, with orange necklace, reading a book
A DALLE-2 image responding to prompts trying to recreate the oil painting of Richmal Mangnall - this one is much closer!

Working with ChatGPT

ChatGPT is a chatbot: an Artificial Intelligence designed to have conversations with human beings. Taking the idea of simple questions and answers, we asked ChatGPT what it knew about Richmal Mangnall and about education in the past and future. We found that ChatGPT could produce quite convincing statements about education…

“It is difficult to predict exactly how education will change in the next 250 years, as it will likely be influenced by a variety of factors such as technological advancements, societal changes, and shifts in global priorities.”

….but that it struggled with basic information about human beings. When we asked about Richmal Mangnall, it confused her with the author Richmal Crompton and said that she wrote several books after her own death!

The last part of the workshop was spent planning the exhibition. The young people thought about how to use sustainable materials wherever possible and made mock-ups of the display case, using prints of the artwork they had made. 


Highlights

The thing I enjoyed most about the project was how enthusiastic the young people were. They were really courageous in tackling big ideas around education, diversity and AI. 

The young people took a really active part in the design of the exhibition and had some great ideas about how to display the work they had made in a three dimensional space. 


You can watch the unveiling of 'Richmal Mangnall: Q&A' by some of the young participants, with an introduction from Curator John Whitaker, below:


Richmal Mangnall: Q&A is now on display in the Wakefield One atrium until late September 2023. 

The atrium case is just outside of Wakefield Museum, up the stairs in the wider Wakefield One building. Click here for access and visitor information at Wakefield Museum.

Want to learn more? Join us on Thursday 27 April for our Online Talk - Richmal Mangnall: Q&A with Guy Schofield and John Whitaker!

Wednesday, January 11, 2023

Digital Arts Workshops with Guy Schofield

This January, artist Guy Schofield is hosting a series of free digital making workshops for 12-16 year olds about generative art!

Guy Schofield helping a young participant at one of the digital arts workshops. There are printouts of information next to them, including an image of Richmal Mangnall
Artist Guy Schofield working with young participants at the Digital Arts Workshops

The workshops are inspired by Richmal Mangnall and her work. 

Richmal Mangnall was the head of Crofton House school from 1808-1820. She wrote educational books which used simple questions and answers as a way of teaching young people about the world. 

The workshops are exploring how question and answer systems are used in modern technology, including games and digital art. 

A painting of Richmal Mangnall. She is a white woman with curly brown hair tucked up into a white hair wrap. She is wearing a very high-necked, long-sleeved white dress and a chunky orange beaded necklace. She is holding an open book and looking towards the painter with a slight smile, with more books positioned beside her.
Richmal Mangnall by John Downman, 1814. © National Portrait Gallery, London

Using software including Processing and Unity, young people will learn programming and game design skills for making amazing digital artworks. They will explore generative art: images created by rules you program yourself. 

No experience in programming is required to take part and each workshop will be different. You can attend one workshop, several or all of them.

The final works will be included in an exhibition at Wakefield One in January 2023. 

Some great work has already been produced at the first two workshops and we can't wait to see what our young people do next!

Young participants busy at work on laptops creating digital art


One participant at the workshops busy creating digital art with another watching on

All attendees must be dropped off and picked up by a parent or guardian. Parents and guardians are also welcome to stay and take part!

The remaining workshops are:
Wednesdays 11 and 18 January, 4 until 7 in the Learning Zone at Wakefield One

Saturdays 21 and 28 January, 10 until 3 in the Pontefract Suite at Wakefield One

Click here to book onto the remaining workshops 


Click here for example of Guy's work on his website 

*Please note, no food will be provided at these sessions and so participants may wish to bring a packed lunch with them.