Showing posts with label digital art. Show all posts
Showing posts with label digital art. Show all posts

Thursday, April 27, 2023

Knottingley: Fire & Water - Interview with David Appleyard

On 23 November 2022, we celebrated the industrial heritage of Knottingley through a commissioned artwork by David Appleyard. The project was funded by Arts Council England and was designed to celebrate the industrial heritage of Knottingley.

Knottingley: Fire & Water was an innovative artwork, with illuminations, projections, and local community responses. 
 It was an evening of wonder, celebration, and community spirit. Over seven months, David immersed himself in the community, working closely with local people to reflect on the Knottingley of the present, as well as the Knottingley of the past. More than 200 people took part. 

We've been reflecting on the legacy of the project, and went back to David to capture his thoughts and feelings about Knottingley: Fire & Water, ahead of more digital community resources being released later this year.

Read on to learn about his tips for community engagement and advice to aspiring artists!

David Appleyard in his studio, reviewing colourful alternative Knottingley town crests made by local school children under a large panel of glass. There are lots of various pieces of artmaking equipment behind him.
David Appleyard in his studio, reviewing alternative Knottingley town crests created by local schoolchildren. Photo by Nick Singleton.

Interview with artist David Appleyard


Q: How did you become aware of the Knottingley: Fire & Water project? What was the application process like, and do you have any advice on how to succeed at the application stage?

David: The application process followed an open call that was advertised on various national arts websites. As application processes go it was fairly straight-forward. I sent an initial expression of interest and made the shortlisting. I was then given time to develop my approach before being interviewed. The interview itself was friendly and informal and I was given plenty of opportunity to present ideas and working methods.

Advice on applications?

The application process is never as daunting as it might sound, it just takes time. You’ve got to be in it to win it - so just give it a go.


Q: The Knottingley: Fire & Water project was rooted in the local community – how did you get to know the community and build up trust with different individuals and groups?

David: I made a lot of visits to Knottingley and worked with specific groups to make sure that a broad range of people knew about the project.

I was visiting every two to three weeks so I got to know people quite well. The only way to build trust is to maintain communication with them, whether it be in person or online.


Q: What research did you carry out to understand the history and industrial heritage of the town?

David: Initially, I spent time researching Knottingley’s history using various web sources. However, this quickly progressed into the archives at Pontefract Museum where a fantastic collection of archive photographs are held. From the archives I moved out into the community to show people what I had found and to gain feedback.


Black and white photo of two workers at Bagley's Glassworks pouring molten glass from a gathering rod into a large mould
One of the archive photographs held by Wakefield Museums and Castles, showing two Bagley & Co workers pouring molten glass from a gathering rod into a mould.
Copyright Wakefield Museums and Castles.


Q: How did your artwork evolve throughout the process? How did your community engagement work shape the final piece?

David: The project developed quite a lot from my initial proposal and was entirely shaped by the stories that were shared, the comments that people added to response cards and the many conversations I had with people living locally.

The most important part of the project was to bring people together in the same way that the glass industry had done years before.


Q: What is the most important element to you: the process, the final outcome, the medium? Or something else?

David: Definitely the process, I never know what I’m going to get as a response and its exciting to work with unknowns. Most of the projects I’ve worked on in the last 15 years have been very different in terms of the outcome and medium. Everything has been driven by research and community involvement.


David Appleyard in a primary school classroom, showing an old photo of a barge on the canal to pupils watching on.
David at St Botolph's School in Knottingley, working with local schoolchildren to design their own Knottingley town crests.
Photo by Nick Singleton.


Q: Would you have done anything differently?

David: I’m happy with the way the project evolved. There were a couple of technical hitches on the night but other than that the research and engagement evolved neatly into the final work.


Q: What was the highlight of the project for you, as the artist?

David: There were a number of highlights to the project:

  • Witnessing the passion and belief that people can have towards the place where they live.
  • Seeing people come out on a cold November night to celebrate their local community.
  • The Silver Band performing Ultra Vox's Vienna!
  • Having the privilege of working with a really committed team!

Part of the Stoelzle Flaconnage glassworks lit up in blue, green and pink against the dark November night's sky. Steam is coming out of the large chimney.
Stoelzle Flaconnage glassworks in Knottingley on the night of the Knottingley: Fire & Water event

Part of the Allied Glass site lit up in red, orange and yellow against the dark November night's sky. Archive photos from Knottingley's heritage are projected onto one of the large square walls, this one is of a canal barge taking off.
An Allied Glass building in Knottingley on the night of the Knottingley: Fire & Water event.
Copyright Andrew Benge.


Tuesday, April 18, 2023

Richmal Mangnall: Q&A

In this guest blog, artist Guy Schofield talks about Richmal Mangnall: Q&A, a new display exploring Richmal Mangnall's life through digital art and AI. The display was co-created with a group of young people over a series of digital arts workshops. 

Read on to go behind the scenes - and see what ChatGPT has to say about the future of education!

Part of the display Richmal Mangnall: Q&A at Wakefield One. This part focusses on the painting of Mangnall and some of the young participants' work


This exhibition is about the life and work of Richmal Mangnall, a schoolteacher and writer who became headmistress of Crofton Hall School in 1808.

Richmal Mangnall (1769-1820) was originally a pupil at Crofton Hall school and became a teacher there in the 1790s. As well as teaching hundreds of young people, she also wrote the textbook Historical and Miscellaneous Questions for the Use of Young People. At first, the book was just intended for use at the school in Crofton. However, it went on to become an influential textbook used at schools across the country. By 1857, it had reached 84 editions. ‘Mangnall’s Questions’ was referenced by many influential writers and social commentators, including Charles Dickens, Elizabeth Gaskell, and James Joyce. 

The book was made up of a series of questions and answers in which Mangnall covered geography, science, literature and religion. This might seem strange to us now but in the late 18th century, learning by rote (memorising facts and figures) was a common way of educating young people.

In this project, a group of young people from Wakefield and surrounding areas worked with artist Guy Schofield to think, talk and make art about Mangnall’s life and ideas. We thought about how the concept of asking and answering precise questions and answers connects with the modern world, especially in fields such as education, coding, and AI. We also discussed how women’s roles have changed in teaching and learning since Mangnall’s time. Over several sessions we made digital artworks using a range of different techniques.


Guy Schofield helping a young participant at one of the digital arts workshops. There are printouts of information next to them, including an image of Richmal Mangnall
Guy Schofield working with the young participants at one of the Digital Arts Workshops

Session 1: Saturday 7 January 2023

We started the project by talking about Richmal Mangnall’s life and work. Mangnall became a teacher at a time when women were expected to take care of children and the home. Very few women were able to work in professional jobs and teaching was one of the few careers available to them.

We also talked about Mangnall’s Questions and how learning by rote compares to the young people’s experience of school. We thought about fields where precise questions and answers are still very important, such as coding.

After discussing the idea of learning by instruction, we wrote programs to instruct a computer to draw digital self portraits. Each of the lines and shapes in these images is defined by a line of code. Some of the images relate to ideas about education and Mangnall’s life. Others represent objects we felt were significant to us. For example, Evie chose to experiment with abstract shapes, while Owen made an image of his PlayStation 1.  


A series of pink, green and blue abstract shapes on a dark red background
Evie's digital artwork experimenting with abstract shapes.

A series of shapes used to create the image of a PlayStation 1, grey on black background
Owen's digital artwork of his PlayStation 1.

Session 2: Saturday 21 January 2023

Following the work in the previous session, we thought about how questions and answers are important in different types of programming. We rewrote a slitscan program in the programming language Processing, to store images of different sizes. Slitscans are long-exposure images in which a moving line of pixels is recorded over time. The young people captured slitscans of objects from Wakefield Museum including several relating to Richmal Mangnall’s life.


A slitscan image of the Cameron motorcycle, with parts of the bike repeated out of sequence
A slitscan image of the Cameron motorcycle built by Amy Gill's father, on display at Wakefield Museum

We also talked about art in Mangnall’s time and how important people were celebrated through statues and paintings. We used the photogrammetry app Polycam on a mobile phone to make ‘virtual statues’ representing ideas from the workshops. Photogrammetry involves using a computer to make 3D models of objects from hundreds of photographs. Archaeologists and engineers use photogrammetry to make accurate digital measurements of landscapes and objects. We put the statues into a virtual art gallery using 3D software Blender.


A virtual statue of one of the young participants, sat reading a book, on display in a virtual art gallery
A virtual statute of one of the young participants created in Polycam, on display on a virtual art gallery

Session 3: Saturday 28 January 2023

We started the session talking about how Artificial Intelligences such as DALL-E and ChatGPT are in the news at the moment. Artificial Intelligence (AI) is being used more and more in a range of technologies, from social media to medicine. We experimented with two different AIs to make artworks.

We asked OpenAI.com’s DALL-E2 to make images relating to Richmal Mangnall and the themes of the exhibition. The images produced by AIs are based on a limited understanding of the world and often include nightmarish misunderstandings of the shapes of objects. We asked DALL-E2 to make images from the following prompts:


A digitally created image of a dark yellow book with a title 'Whis Ho Monas The Wastass???', with an illustration of a young person looking somewhat confused
DALLE-2's image from the prompt 'The cover of the book 'Historical and Miscellaneous Questions for the Use of Young People''

A digitally-created 'watercolour' with a series of children seated in rows in an historical classroom
DALLE-2's image from the prompt 'Crofton Hall Schoolroom from the 18th century in watercolour with students including one wearing a dunces cap, with no teacher'


We also tried to make DALL-E2 create an image of Richmal Mangnall by describing her in prompts. We found that the AI assumed that Mangnall was male, which showed how AIs can reproduce the biases and prejudices in the information they work with.

A digitally-created 'oil painting' of a white male figure, in a suit, with a moustache trying to escape his face
A DALLE-2 image responding to the prompt 'Richmal Mangnall', and assuming she was male

A digitally-created 'oil painting' created by prompts trying to recreate the oil painting of Mangnall. It shows a female figure in a similar white dress and cap to Mangnall, with orange necklace, reading a book
A DALLE-2 image responding to prompts trying to recreate the oil painting of Richmal Mangnall - this one is much closer!

Working with ChatGPT

ChatGPT is a chatbot: an Artificial Intelligence designed to have conversations with human beings. Taking the idea of simple questions and answers, we asked ChatGPT what it knew about Richmal Mangnall and about education in the past and future. We found that ChatGPT could produce quite convincing statements about education…

“It is difficult to predict exactly how education will change in the next 250 years, as it will likely be influenced by a variety of factors such as technological advancements, societal changes, and shifts in global priorities.”

….but that it struggled with basic information about human beings. When we asked about Richmal Mangnall, it confused her with the author Richmal Crompton and said that she wrote several books after her own death!

The last part of the workshop was spent planning the exhibition. The young people thought about how to use sustainable materials wherever possible and made mock-ups of the display case, using prints of the artwork they had made. 


Highlights

The thing I enjoyed most about the project was how enthusiastic the young people were. They were really courageous in tackling big ideas around education, diversity and AI. 

The young people took a really active part in the design of the exhibition and had some great ideas about how to display the work they had made in a three dimensional space. 


You can watch the unveiling of 'Richmal Mangnall: Q&A' by some of the young participants, with an introduction from Curator John Whitaker, below:


Richmal Mangnall: Q&A is now on display in the Wakefield One atrium until late September 2023. 

The atrium case is just outside of Wakefield Museum, up the stairs in the wider Wakefield One building. Click here for access and visitor information at Wakefield Museum.

Want to learn more? Join us on Thursday 27 April for our Online Talk - Richmal Mangnall: Q&A with Guy Schofield and John Whitaker!

Wednesday, January 11, 2023

Digital Arts Workshops with Guy Schofield

This January, artist Guy Schofield is hosting a series of free digital making workshops for 12-16 year olds about generative art!

Guy Schofield helping a young participant at one of the digital arts workshops. There are printouts of information next to them, including an image of Richmal Mangnall
Artist Guy Schofield working with young participants at the Digital Arts Workshops

The workshops are inspired by Richmal Mangnall and her work. 

Richmal Mangnall was the head of Crofton House school from 1808-1820. She wrote educational books which used simple questions and answers as a way of teaching young people about the world. 

The workshops are exploring how question and answer systems are used in modern technology, including games and digital art. 

A painting of Richmal Mangnall. She is a white woman with curly brown hair tucked up into a white hair wrap. She is wearing a very high-necked, long-sleeved white dress and a chunky orange beaded necklace. She is holding an open book and looking towards the painter with a slight smile, with more books positioned beside her.
Richmal Mangnall by John Downman, 1814. © National Portrait Gallery, London

Using software including Processing and Unity, young people will learn programming and game design skills for making amazing digital artworks. They will explore generative art: images created by rules you program yourself. 

No experience in programming is required to take part and each workshop will be different. You can attend one workshop, several or all of them.

The final works will be included in an exhibition at Wakefield One in January 2023. 

Some great work has already been produced at the first two workshops and we can't wait to see what our young people do next!

Young participants busy at work on laptops creating digital art


One participant at the workshops busy creating digital art with another watching on

All attendees must be dropped off and picked up by a parent or guardian. Parents and guardians are also welcome to stay and take part!

The remaining workshops are:
Wednesdays 11 and 18 January, 4 until 7 in the Learning Zone at Wakefield One

Saturdays 21 and 28 January, 10 until 3 in the Pontefract Suite at Wakefield One

Click here to book onto the remaining workshops 


Click here for example of Guy's work on his website 

*Please note, no food will be provided at these sessions and so participants may wish to bring a packed lunch with them.